Okay, its been a while but I’ve been working on the above for some time now. I’m really excited to finish it. It’s getting closer to completion. Hopefully it will be finished by the end of February. It’s part of my monthly goal. This month is to finish a prototype (I did a non-game and a game << more on that later) and an Animation. I am still working on the animation and will be finishing/posting that up soon. Next month is 3D Sculpting!
So the other day I went to see BIG HERO SIX with my cousin. I love watching Animations; whether its 2D, 3D, stop motion, and… really anything animated. I was so excited to see this and I must say I was not disappointed. The story, the action, the characters, and the visuals we’re fantastic. The only thing I was a little iffy with was the performance capture. I’m not a huge fan of it, I like to see animators bring the characters to life its thrilling to see their interpretation of how the character would act. I mean animators are just like Actors without seeing them or hearing them. Anyway, it was better to use performance capture because of all the action. It’s a Marvel comic on the big screen so there is bound to be some really good fight sequences. And the sequences were eye candy. I love fight sequences, animated or otherwise.
I say go see the film, its worth the money and you won’t get bored.
Unity 3D Logo
So I currently work as a 3D Generalist at a recreational company. I model, texture, some times light and composite. Recently, I have been working in Unity to create an application for the dealers/sellers. Its a relatively large task, which would require me to focus on color changes, part assembly, moving around the space, submit a quote, email customer service, touch screen capabilities, print content, connection to the web (it might be cheaper/smaller to make it a desktop application then a web one), switch through the catalogue, input custom playgrounds, and more. I already created a prototype for another product line but this application is going to be heavier and more demanding. It’s a big task that would need to be created by the end of the year but I’ve never been afraid of a challenge. I’ve been reading and watching as much as I can on Unity, C#, Python, C++, and shader creation. It’s going to be a lot but I’m more then ready for it.
Make pretty clouds for free with this wonderful Maya script. Its really easy to use, however, if your using lights it takes a long time to render (about 15 minutes to render a frame).
YAY! I finally finished my website. It took me some time because I was coding it by hand, I’m not the fastest web developer but I got the job done. There are a few free website builders like wix.com, behance.net, and imcreator.com. I wanted to have my own domain and I already know of free hosting so I made my own. CHECK IT OUT!