Tag Archives: application development

Color Applier/Unity Application

Okay, its been a while but I’ve been working on the above for some time now.  I’m really excited to finish it.  It’s getting closer to completion.  Hopefully it will be finished by the end of February.  It’s part of my monthly goal. This month is to finish a prototype (I did a non-game and a game << more on that later) and an Animation.  I am still working on the animation and will be finishing/posting that up soon.  Next month is 3D Sculpting!

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Programming Project for Work

Unity 3D

Unity 3D Logo

So I currently work as a 3D Generalist at a recreational company.  I model, texture, some times light and composite.  Recently, I have been working in Unity to create an application for the dealers/sellers.  Its a relatively large task, which would require me to focus on color changes, part assembly, moving around the space, submit a quote, email customer service, touch screen capabilities, print content, connection to the web (it might be cheaper/smaller to make it a desktop application then a web one), switch through the catalogue, input custom playgrounds, and more.  I already created a prototype for another product line but this application is going to be heavier and more demanding.  It’s a big task that would need to be created by the end of the year but I’ve never been afraid of a challenge.  I’ve been reading and watching as much as I can on Unity, C#, Python, C++, and shader creation.  It’s going to be a lot but I’m more then ready for it.