
Unity 3D Logo
So I currently work as a 3D Generalist at a recreational company. I model, texture, some times light and composite. Recently, I have been working in Unity to create an application for the dealers/sellers. Its a relatively large task, which would require me to focus on color changes, part assembly, moving around the space, submit a quote, email customer service, touch screen capabilities, print content, connection to the web (it might be cheaper/smaller to make it a desktop application then a web one), switch through the catalogue, input custom playgrounds, and more. I already created a prototype for another product line but this application is going to be heavier and more demanding. It’s a big task that would need to be created by the end of the year but I’ve never been afraid of a challenge. I’ve been reading and watching as much as I can on Unity, C#, Python, C++, and shader creation. It’s going to be a lot but I’m more then ready for it.