Okay, its been a while but I’ve been working on the above for some time now. I’m really excited to finish it. It’s getting closer to completion. Hopefully it will be finished by the end of February. It’s part of my monthly goal. This month is to finish a prototype (I did a non-game and a game << more on that later) and an Animation. I am still working on the animation and will be finishing/posting that up soon. Next month is 3D Sculpting!
So this post is a bit late but this past weekend I went to a Unity event to learn more about the software and about the new features coming out in Unity 5.x. I’m most excited about the Runtime GI and HDR. The new GUI system is apart of 4.6 but I’m so happy they have something to make an Interface easier. Anyway, at the event everyone there had a chance to win a free Unity Pro license. If you haven’t guessed already from the title I won :D. I received the license about a day or so ago and am playing around with it. It’s great that I got the license because I was thinking about getting one but didn’t know how I would pay for it. This perfect for me!
What also is cool is I’m on the beta team for Unity 5. That’s all I’m going to say on that.
It’s Unity, Unity, and more Unity for the rest of the year and probably beyond. I’m working on a project for work so I’m probably going to know the ins and outs of the software by years end. Here’s hoping!
Unity 3D Logo
So I currently work as a 3D Generalist at a recreational company. I model, texture, some times light and composite. Recently, I have been working in Unity to create an application for the dealers/sellers. Its a relatively large task, which would require me to focus on color changes, part assembly, moving around the space, submit a quote, email customer service, touch screen capabilities, print content, connection to the web (it might be cheaper/smaller to make it a desktop application then a web one), switch through the catalogue, input custom playgrounds, and more. I already created a prototype for another product line but this application is going to be heavier and more demanding. It’s a big task that would need to be created by the end of the year but I’ve never been afraid of a challenge. I’ve been reading and watching as much as I can on Unity, C#, Python, C++, and shader creation. It’s going to be a lot but I’m more then ready for it.